While I did find the first issue of this pretty enjoyable and readable, you do have a point @Jay_Kay about Roy Thomas not making the motivations and the way of telling these background stories more believable.
I really like the second generation of heroes concept here, and the mix of superpowers with gadget driven hero and “fantasy” literal hawk-man hero. The mystery (even to themselves) of Green Lantern’s kids at the end just made the literary meal even nore palatable.
I grew up on Roy Thomas, Stan Lee had turned over series like the Avengers to him in the late '60s for romps like the first Skrull / Kree war. Roy’s strengths as we’ll see here, are his deep knowledge and love for the Golden Age heroes and for fantasy literature in general (he was the writer for that fantastic Conan run of the early '70s with Barry Windsor-Smith drawing that basically retold the orginal pulp stories of the '30s). So we’ll see references to old Flashh 1946 comics that probably still aren’t digitized along with fantasy “hawk people” kingdoms.
He’s also a master plot creator.
(by the way, they reference the Secret Society of Super-Villains here. Sadly none of that is digitized in our library; I have the 14 or so issue run from the late '70s, and I’ve seen hardcover collections of it, not sure why it’s unavailable).
Mr. Thomas’s weakness however is dialogue and interteam dynamics. At time, people’s dialogues come off like hearing bad actors reading off of cue cards etc. Relationships are either dull or everyone is smashing things.
I read All Star Squadron and Infinity Inc when it came out at the time, and greatly enjoyed it for the amazing concepts both of characters, plot mysteries and twists and turns of story. But I was also keenly aware Roy Thomas is no Steve Englehart or Don McGregor when it comes to interpersonal dynamics being displayed (think "Scarlett Witch and Android).
I’m looking forward to reading this all again. Oh, Jerry Ordway’s art is a treat here in my opinion, a real masterclass artist for comics in my mind.